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Joinsubscribers and get a daily digest of news, geek trivia, and our feature articles. Steam has always allowed some types of sexual content. Valve was recently threatening to remove games that it considered pornographic.
Back in June, Valve announced that it was no longer going to police what could and couldn't appear on Steam, removing games only if they were illegal or "straight-up trolling. After adding new filtering tools which allow users to opt into seeing "Nudity or Sexual Content" and "Adult Only Sexual Content" on the Steam store those are two separate categoriesValve has approved Negligee: Love Stories for release this Friday, a game which was previously held up while those tools were being developed. Negligee's Kickstarter page includes censored images of the game's "adult" scenes, and it's clear enough what sort of game it is—though Valve still hasn't removed "pornography" from its list of disallowed media on Steam. Sexual content is hardly new to Steam.
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As the early home video game industry took shape, developers experimented with all sorts of different content in order to determine just what kind of interactive experiences the primordial gamer community desired. One of the strangest of these trial-and-error phases came in the early s when a number of pornographic titles hit the market for the Atari While there have been purposefully controversial games created on every platformthe adult titles developed for Atari were particularly surreal considering 1 the "wholesome family entertainment" reputation the company cultivated and 2 the early medium's notable inability to render anything remotely human. Many of these explicit titles were developed by Mystique, an offshoot of porn film studio, Caballero Control Corporation.
Subverse is a hybrid of a shooter and a turn-based strategy with strong erotic elements. Players explore an alien galaxy, complete missions, develop characters and a spaceship. Successes are rewarded with numerous and extensive scenes of sex with subordinates.
Erogealso known as erotic games,  have their origins in the early s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. NEC was behind its competitors in terms of hardware with only 16 colors and no sound support and needed a way to regain control of the market. Thus came the erotic game.